Commands
This is the commands table. It contains all commands to be used by administrators in-game. It does not contain any additional functions or variables.
To add a command, simply do: server.Commands.CommandIndexHere = CommandDataTableHere
For example:
server.Commands.SomeNewCommand = { --// The index & table of the command
Prefix = Settings.Prefix; --// The prefix the command will use, this is the ':' in ':ff me'
Commands = {"examplecommand"}; --// A table containing the command strings (the things you chat in-game to run the command, the 'ff' in ':ff me')
Args = {"arg1", "arg2", "etc"}; --// Command arguments, these will be available in order as args[1], args[2], args[3], etc; This is the 'me' in ':ff me'
Description = "Example command";--// The description of the command
AdminLevel = 100; -- Moderators --// The commands minimum admin level; This can also be a table containing specific levels rather than a minimum level: {124, 152, "HeadAdmins", etc};
-- Alternative option: AdminLevel = "Moderators"
Filter = true; --// Should user supplied text passed to this command be filtered automatically? Use this if you plan to display a user-defined message to other players
Hidden = true; --// Should this command be hidden from the command list?
Function = function(plr, args, data) --// The command's function; This is the actual code of the command which runs when you run the command
--// "plr" is the player running the command
--// "args" is a table containing command arguments supplied by the user
--// "data" is a table containing information related to the command and the player running it, such as data.PlayerData.Level (the player's admin level)
print("This is 'arg1': ".. tostring(args[1]));
print("This is 'arg2': ".. tostring(args[2]));
print("This is 'etc'(arg 3): ".. tostring(args[3]));
end
};
Note: After adding new commands it's always a good idea to call Admin.CacheCommands() to ensure they are added to the command cache (otherwise they won't be usable.)